
Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2008.05.08 12:44:00 -
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Originally by: Miyamoto Isoruku What would you do to make mining not suck? Currently, mining consists of sitting and staring at asteroids for hours. Allow me to share my proposal:
Players would still buy mining ships, modules, etc. Their skills would still govern production output. However, instead of being forced to mine themselves, they would instead hire mining crews that would pilot their ships for them. This would allow players to have mining investments while they are doing things more interesting than staring at rocks. One could introduce skills for how many mining ships one can have active at once, behavior scripts, that sort of thing. Obviously, using a mining crew in low- or null-sec could be very dangerous. They would not be able to respond as quickly or as effectively and would probably need protection.
I already voted for you and represent some non-player support from Bangor too!!!
But in seriousness the point above made me wonder... do you think there is more scope in eve for more accessible and dynamic temporary anchored structures... such as a deployed mining station (that perhaps would stay active only so long as your lease allowed, but would be available in high-sec with meaningful restrictions), siege weapon platforms that could be deployed on the offensive, listening posts that could provide a more legitimate alternative to bacon (with appropriate skills and isk investment to deploy)... I think personally a lot of the dull jobs in eve could be automated with proper consideration to the methods, and demend on in-game resources.
Lets pick the listening buoy example (and this is made up on the fly, not a serious suggestion but an illustration on a point).
Lets say they're pretty expensive and moderately tough. You need high anchoring + some communications related skills existing or new to deploy them. You invest in 3 and while you siege a pos these are on 3 key systems on the approach to your fleet's location. These bouys are broadcasting something in order to detect incoming hostiles so they light up like cynos in system, you cant hide them.
You know that if the enemy is coming they're going to pop it, but you do get to see them coming.
But yeah, my question is: Is there not underutilised functionality here that could change the game for the better?
~Ryoji Tanakama
Daikoku Fleet Shipyards |